I have been looking into using SFML for my next game, since it appears to have lots of useful features (hardware acceleration, built-in sprite utilities, etc.).
Are there any existing game engines that use SFML for their graphics?
By game engines, I am referring to complete game engines, i.e. a framework which will handle object management, state management, collision detection, resource management, etc. Ideally, all I would have to do is fill in the code for each object (its behaviour each step, its response to collisions, etc) and provide the resources for it.
Does anyone know of any game engines out there like this?
