1

Well? How much?

flag

3 Answers

3

This is such a vague question. It all depends on its popularity but to give you an idea, my friend made a couple thousand dollars making very simple, casual games and putting MochiAds on them. He literally spent a week making a couple of games and made the money over a 12 month period by submitting it to Flash games websites.

But it all depends on how popular your games are.

link|flag
Welcome! Can you suggest how to make the question less vague? – MrPhil Dec 2 at 16:53
2

Interesting stuff. We are looking to launch a flash game in December. It's under wraps at the moment but it will be "Candy The Magic Dinosaur" developed by one of the top 1 percent developers.

Split 50/50 as we own the character rights, this could be a sweet earner!...

:]

link|flag
Welcome and Good luck! – MrPhil May 18 at 20:01
1

According to this pennies if you rely on Ads, $100k+ if you sell a premium version.

Desktop Tower Defense One of the original 'break out hits' of modern free flash games, created by a single developer, and supported by ads inside & around the game.

Total Plays: 15 million in the first few months

Gross Revenue: ~$12,000 in that same time frame Gross eCPM: ~$0.80

Mytheria A fairly typical successful flash game, though not a massive hit in terms of plays

Total Plays: 3.7 million plays to date

Gross Revenue: ~$8,200 to date Gross eCPM: ~$2.22

Fantastic Contraption A free-to-play flash game, hosted on it's own site plus some portals, with a premium unlock for $10 that let you make your own levels and play other people's custom levels. Included solution-sharing via unique URL that helped it spread virally.

Total Plays: "over 3.5M unique users in the first 3 or so months"

Gross Revenue: "for every unique site visitor, he converts 0.5% to a paid version [at $10]" = ~$175,000 Gross eCPM: ~$50.00

Mochi Media partnered with Adobe, FlashGameLicense, JayIsGames and NewGrounds to administer a survey which received over 1,104 completed responses.

More than 1/3 of developers work full-time making games

20 percent of all respondents make more than $1,000 per month

5 percent of developers make more than $5,000 per month

1 percent making more than $10,000 dollars per month

1 percent making more than $25,000 dollars per month

Here's an interesting post from Badim's (Elite Games) blog Flash Game Monetization about his experience.

Average $2,866 per month

  • 38% - Licenses
  • 34% - Ads
  • 24% - Other (url-locks, non-exclusive, sources)
  • 8% - Portal
  • 1% - Micro
link|flag

Your Answer

Not the answer you're looking for? Browse other questions tagged or ask your own question.