If you where starting out in game developed using C# or another .Net language with a long term aim at cross-platform support what would be the best media API to use? I know SDL has an SDL.Net project, but wasn't sure how well it has aged.
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You could try the Tao Framework which is available from http://www.taoframework.com although that appears to be down at the moment. It's also available via the Mono site. It provides .net languages with bindings for various libraries including SDL and OpenGL (although there was no Linux binding for OpenGL when I used it 2 years ago). EDIT: On further inspection (I've used Tao.OpenGL but not Tao.SDL in the past) I found this here in the SDL.net FAQ:
So a beginner may be better off with SDL.net rather than Tao.sdl, but it may be worth taking a look at some of the other libraries the Tao Framework provides (if they ever reinstate their website). |
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I found another interesting option: OpenTK but I know little about it. |
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